| Contest Planning | |
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Subject: [CQ-Contest] Contest Planning The recent note about contest planning from Fred, K3ZO was right on, and
I'd like to add a few comments that add to, or embellish what he wrote. Fairly early in my contest career, I was somewhat surprised to learn that
there were patterns to propagation and activity in DX contests. Up to
that point, I had simply sat at the radio and worked whatever I was presented
with. This is the difference between the casual contester, who simply
sits down and operates, and the serious contester who has a plan to take
maximum advantage likely conditions and activity. The first question to answer for a given contest is whether you plan to
operate full or part time. Even a part time effort can be "serious" if it
is executed with a plan to maximize the score rather than simply spending
a few hours in the operating chair. I'm not saying the latter can't be fun
or should not be undertaken, but you'll like learn a lot more (and make more
points) by preparing and operating to a plan. In most contests other than a Sprint or NAQP, fatigue can or will become a
factor. The point at which it does varies between individuals, and there
are techniques to improve your physical conditioning or to better
accommodate fatigue. The longer the contest, the more important it becomes to manage
fatigue. You still may reach a point where you have to reach down inside
and just "push through", but this is a lot easier if you have a plan. If you're planning multi-op effort, there are more options for dealing
with fatigue. The trick is to schedule a crew that has ENOUGH people so that
nobody gets burned out, but you don't want TOO MANY operators so that
people are standing around with nothing to do. With a multi-op, the activity
plan is simple - there is no excuse for not working everything. In the major
DX contests (CQWW, ARRL) there are no off times so whenever the single-op is
away from the radio its hurting the score - the key is to MINIMIZE THE
DAMAGE. For the single op, the key to planning your effort is to categorize the
different forms of activity and band openings, and then attack the bands on
the basis of priority. Do what is important, and DON'T SWEAT THE SMALL STUFF.
If you're playing DXer on some band when there is rate to be had on
another, you're likely to be losing the contest. The key to single-op planning is
to be ready to capitalize on the good times, and simply cope with the bad
times. The corollary to to "don't sweat the small stuff" is DON'T MISS ANYTHING
EASY. This means spending enough time on a band to work all of the "easy"
multipliers, but don't spend so much time that another (more important)
activity is overlooked. Part of this is knowing who the "big" or
"relatively local" stations are, and not missing them on any possible
bands. As an example, here is Michigan the single op typically must think like an
East Coaster - that is, RUN EUROPE WHENEVER POSSIBLE. Our openings don't
last as long, and the signals aren't as strong, but this still has proven
to be the best strategy for us. Openings to Japan have to be anticipated,
but the quality of the opening will determine whether this is more productive
than pursuing Europe on a lower band. At all other times, the W8
single-op is playing DXer so activity patterns will be dictated by band conditions
and the size of his or her station. In general, the slowest times are the
middle of the afternoon and the middle of the night, so these are the best
times (or to look at it another way, the least bad) times to take a break
or get some sleep. One tip for abbreviated sleeping is to always plan to sleep in multiples
of 90 minutes. Some years ago this was written up in the YCCC newsletter
that your body sleeps in 90 minute cycles, where it goes down into deep sleep
then comes back up to shallow sleep. Its a lot easier to wake up from
shallow sleep. The first time I tried this was at Dayton after a late
night hospitality suite tour. It works! Again, all of this requires a plan. Experienced DX contesters have this
engrained into their brains - its called EXPERIENCE. Whether you're going
to do a 48 hour full gonzo effort, or 12 hours sandwiched in between
family responsibilities, having a plan will likely result in more points per hour
in the chair, and that's what we're all after. 73, Dave K8CC | |